Chilled Pill wrote:The increase to sig profile is useless because no one has enough scan radius to pick you up anyway. Gallente scouts have a maximum of 20meters with max skills and a proto mod.
20meters is basically 3-4 seconds of sprint for anyone except a heavy. Passive scan skills are broken, and if they're not broken, then they're just dumb. So this sig radius increase to shield extenders isn't an inconvenience at all.
I'm not going to call you a shrubbery, but I believe that you, sir, may be doing it "wrong".
We'll start with the math:
Scout suit scan radius (any) 10m +
scan bonus - Galente Scout (50%) 5m+
scan bonus - range amplification (50%) 5m+
Total scan range available before adding mods to a Gallente scout suit is 20 meters
Complex range amplifiers add 45% to the scan radius (4.5 meters if it's going off of the initial range, 9 meters if it's going off of the adjusted -- description does not mention a stacking penalty.
If we're being conservative about stacking then a scout with militia modules (25% bonus) & max skills could have a scan range of 25 meters (two low slots).
While if we take the conservativeness away it's possible that the bonuses from skills stack, rather than combine, meaning the base bonuses go scout suit 10m > Gallente scan bonus 15m > Range amplification bonus 22.5m > Complex Range Amplifier > 32.625m > etc...
But that's not the problem. Signature radius has nothing to do with scan radius & everything to do with scan precision vs scan profile. A heavy has a scan profile of 65 and a scan Precision of 60, which means it's hard for it to aquire targets and easy for others to aquire it as a target on their scaners. A medium suithas a scan profile of 50 and a scan precision of 55, which makes a medium suit harder to spot on the battlefield. Light suits are 45/45 which makes them the best scanners and hardest to scan.
The idea behind a reduced scan profile is to avoid enemy detection until you can get into an advantageous position. The idea behind increasing scan profile for shield extenders is that a big shiny dot of electomagnetic energy wouldn't be very easy to conceal & as such would more easily be detected on scannners.
If you don't stealth on maps, I can see why you wouldn't understand -- it's not about seconds, it's about tactics. About being able to see what direction your opponent is facing, walking up behind them, then cutting their advantage down or distracting them as a squad moves in. It makes a difference.